physics_apply_angular_impulse(impulse)
Argument | Description |
---|---|
impulse | The impulse (in Newton metres) to be applied |
Returns: N/A
This function will give an angular impulse to a physics enabled
instance. This impulse will set the angular rotation by the amount
given, ignoring the current torque, essentially setting the amount
of "spin" that a fixture has. If you wish to apply an angular force
to an instance using torque, then you should be using the function
physics_apply_torque().
if keyboard_check(vk_up) physics_apply_angular_impulse(10);
The code above will give the physics enabled fixture an angular impulse if a key is pressed.