part_system_depth( ind, depth );
| Argument | Description |
|---|---|
| ind | The index of the particle system to change. |
| depth | The depth at which to set the particle system. |
Returns: N/A
With this function you can set the draw depth for the particle
system, much the same as you can set the
depth of different instances within the room, where a
low draw depth means that it will appear on top of all things drawn
with a higher depth, and a high draw depth placing it below
everything with a lower draw depth.
global.Sname = part_system_create();
part_system_depth(global.Sname, -100000 );
The above code will create a particle system and store its index in the global variable "Sname". this system is then given a low depth of -100000, meaning that it will appear above everything with a higher draw depth.