part_particles_create(ind, x, y, parttype, number);
Argument | Description |
---|---|
ind | The index of the particle system. |
x | The x coordinate of where to create the particles. |
y | The y coordinate of where to create the particles. |
parttype | The index (type) of the particles to be created. |
number | The number of particles to create. |
Returns: N/A
This function is ideal for those effects that do not require any
of the functionality offered by particle emitters (for
example, to create smoke from a missile, or a simple explosion
effect) as it permits you to quickly and easily create particles at
any position in the game room. Note that you must have created the
particle system and the particle type previously for this function
to be used.
if mouse_check_button(mb_left)
{
part_particles_create(sname, mouse_x, mouse_y,
p_CursorEffect, 5);
}
The above code checks for the mouse button being pressed and if it returns true it generates 5 particles at the mouse position.