object_set_depth

Sets the depth of the given object.

Syntax:

object_set_depth(index, depth);


Argument Description
index The index of the object to change.
vis The new depth of the object.


Returns: N/A


Description

With this function you can set the depth of a specific object. This means that all instances of this object that are created after the depth has been changed will be created at this new depth, while instances that are already in the room may not be affected.

Please note that this is not an instance function! You can set the depth of individual instances using the depth variable and so have ten instances all with different depths even though the object in question has the depth set to another value in the IDE, and even if you change the depth of the object to something else using this function, all instances that currently in the room will remain as they were, and only instances created after calling the function will start with the new depth.


Example:

if !instance_exists(obj_Bonus) object_set_depth(obj_Bonus, 10000);

The above code checks to see if an instance of "obj_Bonus" exists and if it does not then the object depth is changed.


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Next: object_set_mask
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