event_number;
Returns: Real
This read-only variable returns the number of the event
currently being called, where the number is actually referring to
the "sub event" of the event, ie: for the step event the event
number could be any one of the constants ev_step_normal,
ev_step_begin, or ev_step_end. For a full list of
constants that are available for the specific sub-events see
event_perform, and if you
should need to know the main event itself, you should be checking
the event_type.
switch (event_number)
{
case ev_step_normal: show_debug_message("Step
event!"); break;
case ev_game_start: show_debug_message("Game
Start""); break;
case ev_room_start: show_debug_message("Room
Start!"); break;
}
The above code could be called form a script and used to show debug messages informing you which event is being currently triggered.