image_speed

The speed with which the image_index is changed.

Syntax:

image_speed


Returns: Real


Description

This variable determines the speed in which GameMaker: Studio will cycle through the sub-images for the current instance sprite. A value of 0 will cause no cycling, while a value of 1 will cycle one image per step, but you are not limited to this range as you can use values greater than 1 to animate faster (frames will be skipped), decimal values to animate slower (frames will be shown over various steps) or even negative values to reverse the speed of the animation.


Example:

with (instance_create(x, y, obj_Explosion))
   {
   image_speed = 0.5;
   }

The above code creates an instance of the object "obj_Explosion" and sets its image_speed to 0.5 (effectively halving the running speed).


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Next: image_xscale
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