alarm[0 ... 11]
Returns: Real.
This 1
dimension array is used to get the current value for any alarms
that the instance may have, or to set those alarms. There are
twelve alarms built into each instance of an object, and each one
has its own event that will run when this variable reaches 0. it
should be noted that the alarm is not finished at that point
(although the event has been triggered) as the next step it will go
down to -1, so if you need to stop an alarm for any reason you
should set its array value to -1 not 0. Alarm times are
calculated in game steps, with a value of 30 being 30 steps
etc...
NOTE: An alarm with no actions or code in it will not
run. However, even with just a comment and no code, the alarm will
count down.
You can set the alarm array directly (and retrieve the current
alarm value directly by using the array too), but under some
circumstances this is not the most appropriate method, so you can
also use the function alarm_set() to
set an alarm, and the function alarm_get() to
get the value of an alarm.
if canshoot
{
if keyboard_check_pressed(vk_space)
{
canshoot = false;
alarm[0] = room_speed;
instance_create(x, y,
obj_Bullet);
}
}
The above code checks a variable and then if it is true, checks for a key press and if that is true it finally sets the variable to false, sets an alarm (where it will be set to true again) and creates an instance.