network_create_server(type, port, max_client);
Argument | Description |
---|---|
type | The type of server to create (see the constants listed below). |
port | The port that the server will use. |
max_client | The maximum number of clients that can connect at once. |
Returns: Real
This function is used to create a new network server for your
game, using one of the permitted connection protocols (see the
constants listed below). You supply the server type, then give it a
port to use, and finally the number of maximum connections that
should be permitted at any one time to the server (note that this
number is up to you, but too many connected clients will saturate
the network or the device CPU won’t be able to handle the
processing of that number of players, so use with care). The
function returns a unique id which should be used stored in
a variable and used to identify the server in all further network
functions, or a value of less than 0 if the connection fails.
Constant | Description |
---|---|
network_socket_tcp | Create a web socket using TCP. |
network_socket_udp | Create a web socket using UDP. |
network_socket_bluetooth | Create a Bluetooth socket (currently unavailable!). |
var port = 6510;
server = network_create_server(network_socket_tcp, port, 32);
while (server < 0 && port < 65535)
{
port++
server =
network_create_server(network_socket_tcp, port, 32);
}
The above code will try and create a server using TCP through port 32. If that port is unavailable, it will then loop through the ports to find one that is.