keyboard_check_pressed(key);
Argument | Description |
---|---|
key | The key to check the pressed state of. |
Returns: Boolean
With this function you can check to see if a key has been
pressed or not. Unlike the keyboard_check function, this
function will only run once for every time the key is pressed down,
so for it to trigger again, the key must be first released and then
pressed again.
if keyboard_check_pressed(vk_anykey)
{
room_goto_next();
}
The above code will advance to the next room if the player presses any of the keyboard's keys (working like a 'Press Any Key to Continue' prompt).