joystick_check_button(id, numb);
Argument | Description |
---|---|
id | The id of the joystick (1 or 2). |
numb | The number of the button to check (from 1 to 32). |
Returns: Boolean
This function will return true if the selected button
on the joystick/gamepad with the given id is being pressed and
false if it is not. The id can be either 1 or 2 as
GameMaker: Studio only accepts input from a maximum of two
joysticks/gamepads.
NOTE: This function is only available for
Windows.
if joystick_check_button(1, 1)
{
if canshoot
{
canshoot = !canshoot;
alarm[0] = 10;
instance_create(x, y,
obj_Bullet);
}
}
The above code checks to see if a joystick or gamepad button is being pressed and if it returns true it checks a variable and creates a bullet object.