gamepad_button_value(device, button);
Argument | Description |
---|---|
device | Which gamepad device "slot" to check. |
button | Which gamepad button constant to check for. |
Returns: Real
With this function you can get the current value of an analogue
button, from 0 to 1, where 0 is no pressure and 1 is full
pressure.
speed = gamepad_button_value(0, gp_shoulderrb) * 4;
The above code uses the analogue trigger value from the gamepad plugged into device "slot" 0 to set the speed of the instance.