game_save(filename);
Argument | Description |
---|---|
filename | The name of the file to save the game to. |
Returns: N/A
With this function you can do a basic save of the game to a
given file.
NOTE: This function is very limited and it is
designed for the beginner to get a save system up and running
quickly, but more advanced users may prefer to code their own
system using the File
functions, due to the fact that the game will not save any
of the dynamic resources like data structures, surfaces, added
backgrounds and sprites etc..
if keyboard_check_pressed(ord("S"))
{
global.Saved = true;
game_save("Save.dat");
}
The above code will set a global variable to true and then saves the game to the file "Save.dat" when the key "S" is pressed.