external_define(dll, name, calltype, restype, argnumb, argtype[0], argtype[1], ...argtype[10]) ;
Argument | Description |
---|---|
dll | The name of the dll file (string) |
name | The name of the function (string) |
calltype | The calling convention used |
restype | The type of the result to expect |
argnumb | The number of arguments (0 - 10) |
argtype[0 ... 10] | The different types of arguments being used |
Returns: N/A
This function can be used to define an external function call to
a specific dll (for Windows) or dylib (for Mac). This file can be
either an included file or part of an extension. You supply the
name (and path) of the file, then the name of the function that you
wish to define. Next you need to define the calling convention to
be used (see the constants list below) as well as the type of
result to be expected (also a constant, as listed below). Finally
you must give the number arguments that the function can take (from
0 to 15) and for each of the arguments you must specify its type
too. Please note that for functions with 4 or more arguments, all
of them must be of type ty_real.
NOTE: This is only for dll or dylib that have been added
as "Included Files" to the GameMaker: Studio IDE. It will not work
with those files added as extensions, since those require that you
define the functions in the extension package itself.
Constant | Description |
---|---|
dll_cdecl | This is the default C, C++ call |
dll_stdcall | This is the standard WinAPI call (Windows dll only) |
ty_real | A real number argument |
ty_string | a null-terminated string argument |
external_define('MyDLL.dll', 'MyMin', dll_cdecl, ty_real, 2, ty_real, ty_real);
The above example code will define an external function called "MyMin" with two arguments.