irandom_range(n1, n2);
Argument | Description |
---|---|
n1 | The low end of the range from which the random number will be selected. |
n2 | The high end of the range from which the random number will be selected. |
Returns: Integer
This function is similar to random_range() only with integer
values as the input. So irandom_range(10, 35) will return
an integer between 10 and 35. As with the irandom() function, real numbers can be
used, in which case they will be rounded down to the nearest
integer EG: irandom_range(6.2,9.9) will give a value between 6 and
9.
NOTE: This function will return the same value every time
the game is run afresh due to the fact that GameMaker: Studio
generates the same initial random seed every time to make debugging
code a far easier task. To avoid this behaviour use randomize at the start of your
game.
score += irandom_range(500, 600);
This will add anywhere between 500 and 600, an integer value, to the total score.