clickable_change

Changes the sprite used for a clickable icon.

Syntax:

clickable_change(index, tpe, x, y)


Argument Description
index The index of the clickable icon to change.
tpe The texture page entry for the sprite to be used (use sprite_get_tpe).
x The new x position within the window.
y The new y position within the window.


Returns: N/A


Description

With this function you can change the sprite and position of a clickable icon previously created with clickable_add. Please note that the position is based on the window, not the canvas, (0,0) position and that the sprite must be referenced directly from the texture page (see: sprite_get_tpe).


Example:

switch (room)
   {
   case rm_Menu: clickable_change(global.Help_Icon, sprite_get_tpe(spr_MS_Help, 1), 32, 32); break;
   case rm_Game: clickable_change(global.Help_Icon, sprite_get_tpe(spr_MS_Help, 0), 200, 32); break;
   }

The above code will change the image index and position of the clickable icon indexed in the variable "global.Help" depending on the current room.


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