sprite_set_cache_size(ind, max);
Argument | Description |
---|---|
ind | The index of the sprite to change the cache size of. |
max | The maximum number of cached copies of the sprite that can be stored. |
Returns: N/A
When performing image blending, HTML5 cannot do it dynamically
in the same way an executable could be performed. Therefore
GameMaker: Studio has to temporarily save a blended copy of
the image and load it in. This function sets how many blended
copies of the given sprite can be cached before old ones are
overwritten. Default is 4. This is applied to all subimages of the
sprite.
sprite_set_cache_size(sprite0, 2);
This will set the sprite cache of all subimages of sprite0 to 2 copies.