sprite_get_yoffset(index);
Argument | Description |
---|---|
index | The index of the sprite to find the yoffset of. |
Returns: Real
When you define a sprite in the sprite editor, you need to set
the origin for that sprite. This is the point at which the
sprite will be "attached" or "drawn" when used with an instance.
This function returns the relative offset for the y-axis of the
origin based on the upper left corner being the 0,0 position, with
a +y being down and a -y being up from this. The following image
illustrates this:
if y - sprite_get_yoffset(sprite_index) < 0
{
y = sprite_get_yoffset(sprite_index);
}
The above code will ensure that an instance is maintained within the room based on the sprite (so the sprite is always visible).