sprite_get_texture

Returns the texture id for the given sprite and sub-image.

Syntax:

sprite_get_texture(spr, subimg);


Argument Description
spr The index of the sprite to use.
subimg The sub-image of the sprite to use.


Returns: pointer


Description

This function returns a special pointer for the sprite texture page. This value can then be used in other draw functions, particularly in general 3D and some of the 2D primitive functions, as well as the Shader functions. You can get more information about the returned texture page using the different texture_ functions found here.


Example:

var tex;
tex = sprite_get_texture(spr_Wall, 0);
draw_primitive_begin_texture(pr_trianglestrip, tex);
draw_vertex_texture(0, 0, 0, 0);
draw_vertex_texture(480, 0, 1, 0);
draw_vertex_texture(480, 640, 1, 1);
draw_vertex_texture(0, 640, 0, 1);
draw_primitive_end();

The above code will draw a 4 vertex triangle strip textured with the texture held in the "tex" variable.


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Next: sprite_get_uvs
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