skeleton_animation_get_duration(animname);
Argument | Description |
---|---|
animname | The name (a string) of the animation set to use. |
Returns: Real
This function will return the time required for the given animation set to run before looping back to the beginning. The return value is in seconds.
IMPORTANT: Spine integration in GameMaker: Studio is a Pro licence feature and will not work in the Free/Standard versions.
time += delta_time / 1000000;
var duration =
skeleton_animation_get_duration(skeleton_animation_get());
var frame = floor((image_number * (mTime / duration)) + 0.5) %
image_number;
image_index = frame;
draw_self();
The above code will set the image_index to the correct
value for the currently assigned skeletal animation sprite.
time += delta_time / 1000000;
var d = skeleton_animation_get_duration("walk");
if time > d time -= d;
draw_skeleton_time(sprite_index, "walk", "skin1", time, x, y,
image_xscale, image_yscale, image_angle, c_white);
The above code will draw the given skeletal animation sprite using delta-time to set the frame being drawn.