sound_stop(index);
Argument | Description |
---|---|
index | The index of the sound to stop. |
Returns: N/A
With this function you can stop all instances of the given
sound. Note that if the sound is being played by different
instances all will stop playing, regardless of the instance
running this code or that is playing the sound.
if lives = 0
{
sound_stop(snd_GameMusic);
}
The above code will check the number of lives that the player has and if it is equal to 0, it will stop the sound playing that is indexed in the variable "snd_GameMusic".