audio_system();
Returns: Constant
This function returns whether the current sound system is the legacy or the normal one. The return value can be one of the following two constants:
Constant | Description |
---|---|
audio_old_system | the legacy sound system is in use |
audio_new_system | the normal sound system is in use |
This function is important only if you are using the HTML5 target
module, as some browsers are not compatible with the new audio
system, and so GameMaker: Studio will automatically switch
back to the legacy audio.
if audio_system() == audio_old_system
{
global.SS = false;
}
else
{
global.SS = true;
}
The above code checks to see if the sound system being used is the legacy or the new one, and sets a global variable accordingly.