audio_sync_group_is_playing(group_index);
Argument | Description |
---|---|
group_index | The group index to check. |
Returns: N/A
This function can be used to check if any audio in a
synchronised group is playing. You are required to supply the synch
group ID as returned by the function audio_create_sync_group().
if audio_sync_group_is_playing(group_one)
{
audio_stop_sync_group(group_one);
}
The above code will switch on or off the audio sync group debug overlay showing the sync group indexed in the variable "sg" depending on whether the game is run in debug mode or not.