audio_resume_sync_group(group_index);
Argument | Description |
---|---|
group_index | The group index to resume. |
Returns: N/A
This function will resume the given sync group if it is playing
and has previously been paused (using the function audio_pause_sync_group).
The group index is the value returned when you created the group
using the function audio_create_sync_group().
if (keyboard_check_pressed((ord)"P"))
{
global.Pause = !global.Pause
if global.Pause
{
audio_pause_sync_group(sg);
}
else
{
audio_resume_sync_group(sg);
}
}
The above code checks for a key press of the "P" key, and if one is detected it toggles the "global.Pause" variable then checks it to pause or resume the sync group indexed in the variable "sg".