audio_group_load(groupID);
Argument | Description |
---|---|
groupID | The index of the audio group to load (as defined in the Global Game Settings Audio Groups Tab) |
Returns: Boolean
This function will load all the sounds that are flagged as
belonging to the given Audio Group into memory. The function will
return true if loading is initiated and false if
the group ID is invalid, or it has already been flagged for
loading. The function is asynchronous so your game will continue to
run while the audio is loaded in the background. This means that it
will also trigger an
Asynchronous Load/Save Event to inform you that the whole group
has been loaded into memory and the sounds can now be used.
if !audio_group_is_loaded(audiogroup_level1)
{
audio_group_load(audiogroup_level1);
}
The above code checks to see if an audio group has been loaded and if not, it loads it.