audio_free_buffer_sound(index);
Argument | Description |
---|---|
index | The index of the buffered sound to free. |
Returns: N/A
With this function you can free up the pointer index value
associated with the sound ID. Freed sounds will not be available
for playing, and if multiple instances of the sound are being
played they will all be stopped. Note that before you can delete
the buffer itself, you must first free all sound ID's associated
with it.
audio_free_buffer_sound(soundID);
The above code frees the buffered sound indexed in the variable "soundID".