audio_create_stream(filename);
Argument | Description |
---|---|
filename | The file (OGG only) to stream the audio from. |
Returns: Sound Index
With this function you can create a new sound index which can
then be used in the regular audio functions to stream audio
directly from an external OGG file source. The function requires
the filename (which can be an included file, for example) and will
return the new sound index for use. Note that after you no longer
need the sound you should call the function audio_destroy_stream()
with the sound index to remove it from memory otherwise you may get
a memory leak which will slow down and eventually crash your
game.
snd = audio_create_stream("Music/Track1.ogg");
audio_play_sound(snd, 0, true);
The above code creates a new sound index in the variable "snd" from the given file, then plays this sound.