font_get_uvs(font);
Argument | Description |
---|---|
font | The index of the font to use. |
Returns: Array
This function returns an array with the UV coordinates for the
font texture on the texture page, filling in the array with the
following values: [0] = left, [1] = top, [2] = right and [3] =
bottom. This value can then be used in other draw functions,
particularly in general 3D and some of the
2D
primitive functions, as well as the Shader functions.
var tex = font_get_uvs(fnt_Main);
tex_left = tex[0];
tex_top = tex[1];
tex_right = tex[2];
tex_left = tex[3];
The above code will store the UV coordinates for the given background in a local array and then assign the values to instance variables.