tile_set_scale(index, xscale, yscale);
Argument | Description |
---|---|
index | The index of the tile to set. |
xscale | The tile's horizontal scale. |
yscale | The tile's vertical scale. |
Returns: N/A
With this function you can scale a tile which will draw the tile
image stretched by the given amount (with 1 being the default
horizontal and vertical scale).
var tile;
tile = tile_layer_find(-1000, mouse_x, mouse_y);
if tile_get_xscale(tile) != 1 || tile_get_yscale(tile) !=1
{
tile_set_scale(tile, 1, 1);
}
The above code will first get the index of a tile at the mouse position with a depth of -1000 and then use that value to check whether the tile x and y scale is anything other than 1, and if it is it sets the tile scale to 1.