tile_set_depth(index, depth);
Argument | Description |
---|---|
index | The index of the tile to set. |
depth | The depth of the tile. |
Returns: N/A
With this function you can set the depth of a specific tile.
This is not permanent and if the player leaves the room and returns
to it again, the tile will have its original depth (if it was
placed in the room editor and the room is not persistent).
var tile;
tile = tile_layer_find(-1000, mouse_x, mouse_y);
tile_set_depth(tile, 1000);
The above code will check the mouse position for a tile and store its index in a variable. This is then used to set the depth of the tile.