tile_layer_delete_at

Deletes the tile(s) at a given depth and position.

Syntax:

tile_layer_delete_at(depth, x, y);


Argument Description
depth The depth of a tile to be deleted.
x The x position at which to delete a tile.
y The y position at which to delete a tile.


Returns: Real


Description

With this function you can delete only those tiles that overlap with the given point and that are on the specified depth. This is not permanent and if the player leaves the room and returns to it again, the tile layer will be recreated (unless the room is persistent).


Example:

var i;
i = 1000;
repeat(3)
   {
   tile_layer_delete_at(i, mouse_x, mouse_y);
   i -= 1000;
   }

The above code will loop through three different tile depths and delete any tiles that are found at the mouse x/y position.


Back: Background Tiles
Next: tile_layer_depth
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