tile_get_y(index);
Argument | Description |
---|---|
index | The index of the tile to check. |
Returns: Real
This function will return the y axis position within the current
room of the given tile.
var tile;
tile = tile_layer_find(-1000, mouse_x, mouse_y);
yy = tile_get_y(tile);
The above code will first get the index of a tile at the mouse position with a depth of -1000 and then use that value to store its y axis position within the variable "yy".