tile_get_depth(index);
Argument | Description |
---|---|
index | The index of the tile to check. |
Returns: Real
With this function you can get the draw depth of the specified
tile.
var tile, i;
for (i = 0; i > -1000; i -=1;)
{
tile = tile_layer_find(i, mouse_x, mouse_y);
if tile_get_depth(tile) != -500
{
tile_set_depth(tile, -500);
}
}
The above code will loop through the tile layers from 0 to -1000 an get the index of any tile at the mouse position. It will then use that value to check whether the tile is at depth -500, and if it is not, it sets the depth to -500.