file_text_open_read(fname);
Argument | Description |
---|---|
fname | The name of the file to read from. |
Returns: Real
This function opens the text file with the indicated filename
for reading only, returning the unique id of the file that
which should be stored in a variable as it will be used for all
further actions to do with that file. If the file does not exists
then the function will return the value -1.
NOTE: You can only have a maximum of 32 files open at any
one time. You should also always close files when finished
as this frees the memory associated with the file.
WARNING! This function may not work as you expect due to
GameMaker: Studio being sandboxed! Please see the section on
File System Limits for
more information.
file = file_text_open_read(working_directory + "\level.txt");
This would open "level.txt" from the same directory as the game and store the file id in the variable "file".