draw_surface_tiled(id, x, y);
Argument | Description |
---|---|
id | The unique id (index) of the surface to draw. |
x | The x position of where to draw the surface. |
y | The y position of where to draw the surface. |
Returns: N/A
This function will take a surface and then repeatedly tile it
across the whole room, starting from the coordinates that you give
in the function.
NOTE: When working with surfaces there is the possibility
that they can cease to exist at any time due to them being stored
in texture memory. You should ALWAYS check that a surface
exists using surface_exists
before referencing them directly. For further information see
Surfaces.
draw_surface_tiled(surf, x, y);
This will draw the surface indexed in "surf" at the instances own x and y position, and tiled in every direction in the room.