draw_skeleton(sprite, animname, skinname, frame, x, y, xscale, yscale, rot, colour, alpha);
Argument | Description |
---|---|
sprite | The index of the sprite to draw. |
animname | The name of the animation to get the frame from (a string). |
skinname | The name of the skin to use (a string). |
frame | The animation frame to draw (from 0 to image_number - 1). |
x | The x coordinate of where to draw the sprite. |
y | The y coordinate of where to draw the sprite. |
xscale | The horizontal scaling of the sprite, as a multiplier: 1 = normal scaling, 0.5 is half etc... |
yscale | The vertical scaling of the sprite, as a multiplier: 1 = normal scaling, 0.5 is half etc... |
rot | The rotation of the sprite. 0=normal, 90=turned 90 degrees counter-clockwise etc. |
colour | The colour with which to blend the sprite. |
alpha | The alpha of the sprite (from 0 to 1 where 0 is transparent and 1 opaque). |
Returns: N/A
This function is only for use with sprites that have been
created using a skeletal animation program like Spine. While you
can draw these sprites using the normal draw functions (like
draw_self()), there are times
when you may want to draw a single frame or show a change of skin
texture without actually changing the sprite properties. In these
cases you can draw the sprite with this function, where you give
the sprite index and then the name of the animation to get the
frame from (a string, as set within the program used to make the
sprite). Next you give the name of the skin to use (again, as set
when the sprite was made), and a frame value. The frame value is
for telling GameMaker: Studio what part of the animation to
show and is a value between 0 and the
image_number. The rest of the arguments are the same
as those used for normal sprite drawing and will change the scale,
angle, blend colour and alpha of the final animation frame being
drawn.
WARNING! Because of the way skeletal animations are
interpolated between various "key" frames, there is an additional
overhead associated with this call and therefore it is recommended
that you avoid drawing skeleton based sprites using this method
unless absolutely necessary.
IMPORTANT: Spine integration in GameMaker: Studio is a Pro licence feature and will not work in the Free/Standard versions.
draw_skeleton(spr_Jump, "jump", "skin1", 0, x, y, image_xscale, image_yscale, image_angle, c_white, 0.5);
The above code will draw the first frame of the given skeletal animation sprite, using the "jump" animation set, the skin defined as "skin1" and at the same scale and position as the instance properties define, but with an alpha of 0.5.