draw_background_tiled(back, x, y);
Argument | Description |
---|---|
back | The index of the background to draw. |
x | The x coordinate of where to draw the background. |
y | The y coordinate of where to draw the background. |
Returns: N/A
This function will take a background and then repeatedly tile it
across the whole view (or room if no view is defined), starting
from the coordinates that you give in the function.
draw_background_tiled(bck_Sky, x, y);
This will draw the background indexed in "bck_Sky" at the instances own x and y position, and tiled in every direction in the view.