d3d_transform_vertex(x, y, z)
Argument | Description |
---|---|
x | The x component of the transform vertex. |
y | The y component of the transform vertex. |
z | The z component of the transform vertex. |
Returns: Array
This function returns an array of 3 values, with each one
corresponding to the x, y, and z values of the transformed vertex
with the current matrix.
a = d3d_transform_vertex(x, y, z);
The above code will get the "x", "y" and "z" values for the vertex using the current transform matrix, such that a[0] = x, a[1] = y, a[2] = z.