d3d_set_fog(enable, colour, start, end)
Argument | Description |
---|---|
enable | Turn fog on (true) or off (false). |
colour | The fog colour. |
start | The distance where polygons start to be blended with the fog colour. |
end | The distance at which fog is maximal and nothing can be seen anymore. |
Returns: N/A
Fog can be used in 3D games to make objects in the distance look
blurred or even disappear, which helps in creating atmosphere and
it also masks the fact that you are not drawing objects that are
far away. Note that The fog start indicates the radius relative
to the viewpoint where the fog starts, and the fog end
indicates at which radius (also relative) objects will be
completely invisible.
d3d_set_fog(true, c_white, 1000, 2000);
The above code sets the fog for a 3D game.