d3d_light_define_ambient(colour)
Argument | Description |
---|---|
colour | The colour of the ambient light. |
Returns: N/A
This function is used to control the ambient light of a scene,
which is the light that you have in a scene even without having
defined any point or directional light sources. It is effectively
the overall colour and brightness (or darkness) of a scene, and the
default colour is c_black.
d3d_light_define_ambient(c_white);
The above code will define the ambient lighting as being white.