ds_priority_destroy(id);
Argument | Description |
---|---|
id | The id of the data structure to remove. |
Returns: N/A
This function will remove the given priority queue
data-structure from memory, freeing up the resources it was using
and removing all values that it contained. This function should
always be used when you are finished using the ds_priority queue to
prevent memory leaks that can slow down and crash your game.
if lives = 0
{
ds_priority_destroy(AI_queue);
room_goto(rm_Menu);
}
The above code will check the value of the built in global variable "lives" and if it is 0, it destroys the ds_queue indexed in the variable "AI_queue" and then changes rooms.