ds_priority_change_priority(id, val, priority);
| Argument | Description |
|---|---|
| id | The id of the priority queue to change. |
| val | The value to change the priority of. |
| priority | The new priority of the value. |
Returns: N/A
This function will take a given value and change its priority
within the referenced priority queue.
if global.Game_Time < 1000
{
ds_priority_change(ai_priority, scr_AI_Search,
1);
}
The above code checks a global variable and if it is below a certain value it will then change the priority of the script index held in the priority queue.