ds_grid_destroy(index);
Argument | Description |
---|---|
index | This index of the grid to destroy. |
Returns: N/A
This function will remove the given grid data-structure from
memory, freeing up the resources it was using and removing all
values that it contained. This function should always be used when
you are finished using the ds_grid to prevent memory leaks that can
slow down and crash your game.
if lives = 0
{
ds_grid_destroy(Wall_Grid);
room_goto(rm_Menu);
}
The above code will check the value of the built in global variable "lives" and if it is 0, it destroys the ds_grid indexed in the variable "Wall_Grid" and then changes rooms.