buffer_peek(buffer, offset, type);
Argument | Description |
---|---|
buffer | The index of the buffer to use. |
offset | The offset position (in bytes) within the buffer to read the given data from. |
type | The type of data that is to be read from the buffer (see the list of constants here). |
Returns: Real/String
With the buffer_read
function, you can read data from the given buffer at the current
"seek" position, with each piece of data being read advancing this
position by the bytes being read or written. However, it may be
necessary for you to read a given piece of data without wanting to
change the current seek position, and that's when you would use
this function. You simply supply the function with a buffer id, and
then an offset position (from the buffer start) within that buffer
to read from, as well as the data type that you are wanting to
read.
NOTE: Using the incorrect data type for the data being
read will result in erroneous values!
var red = buffer_peek(buff, 1, buffer_u8);
var green = buffer_peek(buff, 2, buffer_u8);
var blue = buffer_peek(buff, 3, buffer_u8);
image_blend = make_colour_rgb(red, green, blue);
The above code will get three values from three different positions within the buffer indexed in the variable "buff" and then use those values to set the image blend of the instance.