buffer_load(filename);
Argument | Description |
---|---|
filename | The name of the file to load from. |
Returns: real
This function will load the buffer data that was previously
saved using the buffer_save
functions into a new buffer. This new buffer is created by the
function as a "grow" buffer (see here) with a byte alignment of 1, and the
new buffer id is returned. This ID should be stored in a variable
and used in all further function calls to this buffer.
NOTE: It's important that you remove any dynamically
created resources like this from memory when you no longer need
them to prevent memory leaks, so when you are finished with the
buffer that you have created you should free it up again using
buffer_delete.
player_buffer = buffer_load("Player_Save.sav");
The above code will load a previously saved buffer into memory, creating a new buffer. The index of this new buffer is stored in the variable "player_buffer".