ads_enable(x, y, num)
Argument | Description |
---|---|
x | The x position in the room. |
y | The y position in the room. |
num | The advert "slot" to display (0 - 4). |
Returns: N/A
With this function you can display selected ads at the given
position within the GUI. The "num" that you supply is the
number of the advertising key that you wish to use as defined in
the
Global Game Settings - Advertising Tab, and will generate and
advert of the size specified for that key.
ads_enable(0, 0, 1);
The above code switches on ads to be displayed at the top of the GUI, on the left and it will request the add defined for key 1 in the Global game Settings tab.